Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 36! How to Play instructions and game update notes on Release 36 are available in the forums.
December 16, 2016
Build Number 521, 11:30 AM
Fixed issue where weapons were being held incorrectly on male Ardoris guards
Added Novia Overworld art for Kas Ruins and Libris Ruins
Spite: Fixed oddly stretched bottles, and adjusted material on Flowers in Mortuarium Vases.
Spooky Cat and Dog rewards in Obsidian Bundles are now being delivered correctly
Obsidian City Keep in Obsidian City Bundle is now being delivered correcly
The icon for the Frozen Fountain is now correct.
Fixed various exceptions and errors
Fix crafting tool durability bug that caused crafting to fail when the tool appeared to have 1 durability
Fixed missing material on insect leg table
“Ornate” has been removed from the name of the 2016 snowball box.
Novia Overworld: Fixed various areas on roads that were slow spots that visually should not have been
Adjusted Autumn Leaf Crown so it does not sort as much through hair
Ardoris: Added discoveries, adjusted or added ankhs, and positioned player spawn locations for east and west gates; also adjusted some spawners in the scene that were not ideally positioned. Boats to/from west docks were active, but expanded collider and interaction ranges; also added teleporters to boats to/from east docks.
The icon for the Insect Leg Table is now correct.
Frozen Fountain can now be used to harvest water
Fixed transparency issue with player avatar eyelashes that made them look solid black
Fixed “broken” text for equipped tool in crafting window
Fixed Jabbering Bertha hair (yellowed it up a bit as it’s a decaying head)
Siege Encounter: The exit by the fallen log will send players to Novia. The exit at the archway will send players to the associated town.
Fixed issue where party nameplates were not showing up if they were not nearby
Fixed graphical errors on water in Far Hinterlands
Fix small text for “South Broken Road” on Novia
Removed Kobold Masks from Kobold Crown Shop
Ardoris: Fixed floating bamboo.
Samael will now follow the player through the Crypt of the Avatar (including helping them in the lower levels).
Highvale Village: Replaced the wooden stairs leading up to the Lunar Rift with stone versions that better allow NPCs to climb them.
Port Graff: Corrected the compass discovery label for the Town Crier.
Fixed Z-Fighting effect on tables and bookshelf in the Battle for Solace Bridge scene
Fixed low resolution on the Ardoris guard outfits
Fixed sticky stairs in Graff Gem Mines. Adjusted stairs and platforms for a smooth climb
Some rewards are being delivered in Offline Mode but some are still missing including emotes, titles, houses, bank slots, and recipes.
Ardoris Guards are missing skin texture
All Ardoris Guards are using the same model, missing Siranto and Khasi guards
Player positions are not updating properly in some scenes causing odd results
Some spell VFX do not play properly
Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
Hair is not properly working with lighting, fog, etc.
Lot Deeds cannot be purchased in Offline Mode
AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
Using the Mirror on Isle of Storms can crash sometimes
Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
Some UI text is not wrapping correctly
Rain and Snow is coming through the roof of some buildings
The new Targeting system still has various issues that need fixing
Pathfinding is breaking in some houses and basements
Local chat is failing in some situations
Many SFX are not properly tied to the sound volume controls.
Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
Death and Resurrection do not work properly in the team arena
Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
If your video drivers are out of date characters will appear as if they are covered in triangles.
Some cities are experiencing performance spikes
Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
Skin tone will sometimes not match properly on different parts of the body
ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
We have become aware on QA that our template change that was planned for December was actually put on the November change list. This means the change is going to go Live THIS THURSDAY MORNING!
All items from the town MUST be placed in your inventory or bank. The best way to do this is to Unclaim your lot, then all items will be placed in the bank regardless of bank limits. Once the template change is complete, all the items will be in your GLOBAL bank.
Since the old town will be inaccessable after the change, we are going to make a passs on the town WEDNESDAY EVENING and EVICT any resident who has not packed up by then. This will assure us all that we will not have to submit any support tickets to get our things back.
News on the new town layout is coming soon but we wanted to get this out to everyone ASAP.
On December 15th, 2016 Bastion's Point will be changing its template to FOREST01b.
This template was requested by us way back before we ever locked our town form. Our vision was to create an Ocean-side port village with focus on A Market Square and Neighborhoods that leveraged the seaside traffic, decorations and quick travel. Those who have been around know how our original layouts all favored this design.
As Final Wipe approached, we had still heard nothing on the template we wanted, nor about the ability to choose our desired entrance point on the docks. In Fact, it looked like we would not get this choice at all so we moved forward with a les desirable layout using the hill-side default entrance.
Now that both Entrance and Template are available, we want to move swiftly to make changes before we all get to settled into the game. We know that town WIPE is not desireable and it will cause us all a bit of work, but we believe fully that this is Best for Bastion's Point, and if you trust us in this change, the resulting new layout will be amazing for everyone and really bring together the town for great economical success!
As mentioned in the previous post, everyone who currently has a LOT will retain a lot in the new layout and it will be reserved for them so there is no chance of losing out. I recommend placing decorations in chests on your lots the week before the release so that simply removing those chests from the bank will pull all your decorations back out and save you from sorting through tons of objects. The items should come out with whatever chest you put them in! If you don't get a chance to pack up, no worries, all of your posessions will be relocated to the local banker on the docks.
Once we have the new layout finalized we will post it here so you can all get a look at the new Bastion's Point.
We do plan to consolodate the property markers to the docks area so those in the Upper and North Village will find there lots in new neighborhoods designed into the new layout. This will minimize runs to and from the exits.
Also, for anyone wanting to see the town upgrade options, we have opened a new page for donations here: